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Hao Tran 2025-03-08 15:33:04 -05:00
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> One person is all that stands between humanity and the greatest threat its ever faced.
I have spent most of the past year playing through the *Mass Effect* trilogy. I had grabbed the Legendary Edition when it was on sale a while back, saving it for when I was itching to play a single-player story-driven game. When I was feeling it, I knew it was time. I didn't know much about the series going into it, except that Commander Shepard was a badass. Little did I know I was about to experience one of the best science-fiction masterpieces ever created.
I have spent most of the past year playing through the *Mass Effect* trilogy. I had grabbed the Legendary Edition when it was on sale a while back, saving it for when I was itching to play a single-player story-driven game. When I was feeling it, I knew it was time. I didn't know much about the series going into it, except that Commander Shepard was a badass.
Little did I know I was about to experience one of the best science-fiction masterpieces ever created.
![](/images/mass-effect_01.png)
@ -30,7 +32,7 @@ Anyway, the role-playing elements were fantastic. Every dialogue choice felt imp
Some of the paragon/renegade morality choices and interrupts were hilarious -- and the voice line deliveries were great too! Also, news broadcasts were implemented very well in this series as they would change and update based on your actions during missions, including what happens to the people or planet after you leave. You are never really left wondering what happens afterward. It felt like the *Mass Effect* universe was truly alive and unique to my own Shepard.
In reading about other people's experience with *Mass Effect*, I'm always taken back when people say they killed Wrex on Virmire during the heated exchange, or killed the Rachni Queen, or left Grunt in the tank (my poor baby), or didn't resolve the Rannoch conflict peacefully, and so much more. I'm aghast that some people end ME2 with no squad members alive. Crazy how unique the experience can be.
In reading about other people's experience with *Mass Effect*, I'm always taken back when people say they killed Wrex on Virmire during the heated exchange, or killed the Rachni Queen, or left Grunt in the tank (my poor baby), or didn't resolve the Rannoch conflict peacefully, and so much more. I'm aghast that some people end ME2 with no squad members alive. Crazy how unique the experience can be based on player choices.
Speaking of which, the best part about this series is the compelling squad members who become your ride-or-die friends. From ME1 to ME3, you learn the backstory of your crew and their aspirations, traumas, quicks, and the nuances of their personalities. They go from random recruits to true friends with your Shepard, including all the inside jokes that get developed throughout the story. I love that they are also friends with each other and get more comfortable bantering during missions and hanging out together on the Normandy.
@ -59,13 +61,15 @@ Some particular highlights for me:
- It was like watching titans duking it out.
- By the way, you know something is extremely deadly and dangerous when the Krogans name something.
- Experiencing hope and heartbreak at Thessia.
- I loved the Citadel DLC. In an alternate universe, I like to think that this was the final mission for Shepard.
- I loved the Citadel DLC. In an alternate universe, I'd like to think that this was the final mission for Shepard.
![](/images/mass-effect_03.png)
In the end, I felt like the choices were what I expected. Some themes were touched on constantly throughout the series, which foreshadow the possible choices for the final mission. It wasn't a surprise.
I chose the destroy ending because my Shepard's primary objective was to destroy the Reapers -- and that is what she did. Mission complete..
I chose the destroy ending because my Shepard's primary objective was to destroy the Reapers -- and that is what she did.
Mission complete.
This was a journey that I would gladly take on again.