Init
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KlazUnitFrames.toc
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KlazUnitFrames.toc
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## Interface: 100205
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## Title: Klaz|cff1994ffUnitFrames|r
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## Author: Klaz
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## Notes: Styles default unit frames.
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## IconTexture: Interface\AddOns\KlazUnitFrames\Media\KlazAddOnIcon.blp
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Modules\CastBarTimers.lua
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Modules\DarkerTextures.lua
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Modules\Hide.lua
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Modules\StatusBars.lua
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BIN
Media/KlazAddOnIcon.blp
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BIN
Media/KlazAddOnIcon.blp
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Binary file not shown.
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Modules/CastBarTimers.lua
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Modules/CastBarTimers.lua
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--------------------------------------------------------------------------------
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-- # MODULES > CAST BAR TIMERS
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--------------------------------------------------------------------------------
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local f = CreateFrame('Frame')
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f:RegisterEvent('PLAYER_ENTERING_WORLD')
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f:SetScript('OnEvent', function(self, event)
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-- player cast bar timer
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PlayerCastingBarFrame.timer = PlayerCastingBarFrame:CreateFontString(nil, nil, 'GameFontHighlightSmall')
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PlayerCastingBarFrame.timer:SetPoint('BOTTOMRIGHT', PlayerCastingBarFrame, 'BOTTOMRIGHT', -4, -11)
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PlayerCastingBarFrame.update = .1
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PlayerCastingBarFrame:HookScript('OnUpdate', function(self, elapsed)
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if not self.timer then return end
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if self.update and self.update < elapsed then
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if self.casting then
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self.timer:SetText(format('%2.1f/%1.1f', max(self.maxValue - self.value, 0), self.maxValue))
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elseif self.channeling then
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self.timer:SetText(format('%.1f', max(self.value, 0)))
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else
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self.timer:SetText('')
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end
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self.update = .1
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else
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self.update = self.update - elapsed
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end
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end)
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-- target cast bar timer
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TargetFrameSpellBar.timer = TargetFrameSpellBar:CreateFontString(nil, nil, 'GameFontHighlightSmall')
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TargetFrameSpellBar.timer:SetPoint('BOTTOMRIGHT', TargetFrameSpellBar, 'BOTTOMRIGHT', -4, -11)
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TargetFrameSpellBar.update = .1
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TargetFrameSpellBar:HookScript('OnUpdate', function(self, elapsed)
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if not self.timer then return end
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if self.update and self.update < elapsed then
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if self.casting then
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self.timer:SetText(format('%2.1f/%1.1f', max(self.maxValue - self.value, 0), self.maxValue))
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elseif self.channeling then
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self.timer:SetText(format('%.1f', max(self.value, 0)))
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else
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self.timer:SetText('')
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end
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self.update = .1
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else
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self.update = self.update - elapsed
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end
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end)
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end)
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Modules/DarkerTextures.lua
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Modules/DarkerTextures.lua
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--------------------------------------------------------------------------------
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-- # MODULES > DARKER TEXTURES
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--------------------------------------------------------------------------------
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local f = CreateFrame('Frame')
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f:RegisterEvent('PLAYER_ENTERING_WORLD')
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f:SetScript('OnEvent', function(self, event)
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for i, v in pairs ({
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-- paladin holy power
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PaladinPowerBarFrame.Background, -- no holy power
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PaladinPowerBarFrame.ActiveTexture, -- with holy power
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}) do
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v:SetVertexColor(0.4, 0.4, 0.4)
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end
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end)
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Modules/Hide.lua
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Modules/Hide.lua
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--------------------------------------------------------------------------------
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-- # MODULES > HIDE TEXT
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--------------------------------------------------------------------------------
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PlayerFrame:HookScript("OnEvent", function()
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-- hide player leader icon
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PlayerFrame.PlayerFrameContent.PlayerFrameContentMain.HitIndicator.HitText:Hide()
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end)
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Modules/StatusBars.lua
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Modules/StatusBars.lua
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--------------------------------------------------------------------------------
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-- # MODULES > STATUS BARS
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--------------------------------------------------------------------------------
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-- Changes health bars to class and target reaction colours
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hooksecurefunc('UnitFrameHealthBar_Update', function(self)
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local r, g, b
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if UnitIsPlayer(self.unit) then
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local _, englishClass = UnitClass(self.unit)
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r, g, b = GetClassColor(englishClass)
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else
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local reaction = UnitReaction(self.unit, 'player')
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if reaction then
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r, g, b = FACTION_BAR_COLORS[reaction].r, FACTION_BAR_COLORS[reaction].g, FACTION_BAR_COLORS[reaction].b
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else
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r, g, b = 1, 1, 1
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end
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end
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self:SetStatusBarDesaturated(true)
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self:SetStatusBarColor(r, g, b)
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end)
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