Init
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commit
146f7d971e
29
Core/Functions.lua
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29
Core/Functions.lua
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local addon, ns = ...
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local T = {}
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ns.T = T
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--------------------------------------------------------------------------------
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-- # CORE > FUNCTIONS
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--------------------------------------------------------------------------------
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T.ShortValue = function(value)
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if value >= 1e11 then
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return ('%.0fb'):format(value / 1e9)
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elseif value >= 1e10 then
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return ('%.1fb'):format(value / 1e9):gsub('%.?0+([km])$', '%1')
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elseif value >= 1e9 then
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return ('%.2fb'):format(value / 1e9):gsub('%.?0+([km])$', '%1')
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elseif value >= 1e8 then
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return ('%.0fm'):format(value / 1e6)
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elseif value >= 1e7 then
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return ('%.1fm'):format(value / 1e6):gsub('%.?0+([km])$', '%1')
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elseif value >= 1e6 then
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return ('%.2fm'):format(value / 1e6):gsub('%.?0+([km])$', '%1')
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elseif value >= 1e5 then
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return ('%.0fk'):format(value / 1e3)
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elseif value >= 1e3 then
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return ('%.1fk'):format(value / 1e3):gsub('%.?0+([km])$', '%1')
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else
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return value
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end
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end
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32
Core/Localization.lua
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32
Core/Localization.lua
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local addon, ns = ...
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local L = {}
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ns.L = L
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--------------------------------------------------------------------------------
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-- # CORE > LOCALIZATION
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--------------------------------------------------------------------------------
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-- ## ENGLISH
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--------------------------------------------------------------------------------
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L['STATUS_AFK'] = 'AFK'
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L['STATUS_DND'] = 'DND'
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L['SPELL_ID'] = 'Spell ID:'
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L['ITEM_ID'] = 'Item ID:'
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local locale = GetLocale()
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if locale == 'en_GB' or locale == 'en_US' then return end -- ENGLISH
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-- ## OTHER
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--------------------------------------------------------------------------------
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-- if locale == 'esMX' then return end -- SPANISH (MEXICO)
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-- if locale == 'pt_BR' then return end -- PORTUGEUSE
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-- if locale == 'de_DE' then return end -- GERMAN
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-- if locale == 'es_ES' then return end -- SPANISH (SPAIN)
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-- if locale == 'fr_FR' then return end -- FRENCH
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-- if locale == 'it_IT' then return end -- ITALIAN
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-- if locale == 'ru_RU' then return end -- RUSSIAN
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-- if locale == 'ko_KR' then return end -- KOREAN
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-- if locale == 'zh_TW' then return end -- CHINESE (TRADITIONAL)
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-- if locale == 'zh_CN' then return end -- CHINESE (SIMPLIFIED)
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12
KlazTooltip.toc
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12
KlazTooltip.toc
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## Interface: 100205
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## Title: Klaz|cff1994ffTooltip|r
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## Author: Klaz
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## Notes: Styles default tooltips.
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## IconTexture: Interface\AddOns\KlazTooltip\Media\KlazAddOnIcon.blp
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Core\Localization.lua
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Core\Functions.lua
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Modules\HealthValue.lua
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Modules\SpellID.lua
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Modules\Style.lua
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BIN
Media/KlazAddOnIcon.blp
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BIN
Media/KlazAddOnIcon.blp
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Binary file not shown.
BIN
Media/Screenshot_ItemID.jpg
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BIN
Media/Screenshot_ItemID.jpg
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Binary file not shown.
After Width: | Height: | Size: 59 KiB |
BIN
Media/Screenshot_SpellID.jpg
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BIN
Media/Screenshot_SpellID.jpg
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Binary file not shown.
After Width: | Height: | Size: 61 KiB |
28
Modules/HealthValue.lua
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28
Modules/HealthValue.lua
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local addon, ns = ...
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local T = ns.T
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--------------------------------------------------------------------------------
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-- # MODULES > HEALTH VALUE
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--------------------------------------------------------------------------------
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GameTooltipStatusBar:SetScript('OnValueChanged', function(self, value)
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if not value then return end
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local min, max = self:GetMinMaxValues()
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if (value < min) or (value > max) then return end
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local _, unit = GameTooltip:GetUnit()
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if unit then
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min, max = UnitHealth(unit), UnitHealthMax(unit)
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if not self.text then
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self.text = self:CreateFontString(nil, 'OVERLAY')
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self.text:SetPoint('CENTER', GameTooltipStatusBar, 0, 1)
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self.text:SetFont(STANDARD_TEXT_FONT, 11, 'OUTLINE')
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self.text:SetShadowOffset(1,-1)
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end
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self.text:Show()
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local hp = T.ShortValue(min)..' / '..T.ShortValue(max)
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self.text:SetText(hp)
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end
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end)
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57
Modules/SpellID.lua
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57
Modules/SpellID.lua
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local addon, ns = ...
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local L = ns.L
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--------------------------------------------------------------------------------
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-- # MODULES > SPELLID
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--------------------------------------------------------------------------------
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local function AddIDLine(self, id, isItem)
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for i = 1, self:NumLines() do
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local line = _G[self:GetName()..'TextLeft'..i]
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if not line then break end
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local text = line:GetText()
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if text and strfind(text, id) then return end
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end
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if isItem then
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self:AddLine('|cff1994ff'..L.ITEM_ID..' |cnWHITE_FONT_COLOR:'..id..'|r')
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else
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self:AddLine('|cff1994ff'..L.SPELL_ID..' |cnWHITE_FONT_COLOR:'..id..'|r')
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end
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self:Show()
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end
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local function OnTooltipSetSpell(self)
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local _, id = self:GetSpell()
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if id then AddIDLine(self, id) end
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end
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hooksecurefunc(GameTooltip, 'SetUnitAura', function(self, ...)
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local id = select(10, UnitAura(...))
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if id then AddIDLine(self, id) end
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if debuginfo == true and id and IsModifierKeyDown() then print(UnitAura(...)..': '..id) end
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end)
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local function attachByAuraInstanceID(self, ...)
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local aura = C_UnitAuras.GetAuraDataByAuraInstanceID(...)
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local id = aura and aura.spellId
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if id then AddIDLine(self, id) end
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if debuginfo == true and id and IsModifierKeyDown() then print(UnitAura(...)..': '..id) end
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end
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hooksecurefunc(GameTooltip, 'SetUnitBuffByAuraInstanceID', attachByAuraInstanceID)
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hooksecurefunc(GameTooltip, 'SetUnitDebuffByAuraInstanceID', attachByAuraInstanceID)
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hooksecurefunc('SetItemRef', function(link)
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local id = tonumber(link:match('spell:(%d+)'))
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if id then AddIDLine(ItemRefTooltip, id) end
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end)
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local function attachItemTooltip(self)
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local _, link = TooltipUtil.GetDisplayedItem(self)
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if not link then return end
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local id = link:match('item:(%d+):')
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if id then AddIDLine(self, id, true) end
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end
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TooltipDataProcessor.AddTooltipPostCall(Enum.TooltipDataType.Spell, OnTooltipSetSpell)
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TooltipDataProcessor.AddTooltipPostCall(Enum.TooltipDataType.Item, attachItemTooltip)
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100
Modules/Style.lua
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100
Modules/Style.lua
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local addon, ns = ...
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local L = ns.L
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--------------------------------------------------------------------------------
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-- # MODULES > STYLE
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--------------------------------------------------------------------------------
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-- hide
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ITEM_CREATED_BY = ''
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-- unit colours
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local function GetColor(unit)
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if not unit then return end
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local r, g, b
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if UnitIsPlayer(unit) then
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local _, class = UnitClass(unit)
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local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class]
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if color then
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r, g, b = color.r, color.g, color.b
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else
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r, g, b = 1, 1, 1
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end
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elseif UnitIsTapDenied(unit) or UnitIsDead(unit) then
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r, g, b = 0.6, 0.6, 0.6
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else
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local reaction = UnitReaction(unit, 'player')
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if reaction then
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r, g, b = FACTION_BAR_COLORS[reaction].r, FACTION_BAR_COLORS[reaction].g, FACTION_BAR_COLORS[reaction].b
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else
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r, g, b = 1, 1, 1
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end
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end
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return r, g, b
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end
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-- style
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local function UpdateTooltip(self)
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if self ~= GameTooltip or self:IsForbidden() then return end
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local lines = self:NumLines()
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local unit = (select(2, self:GetUnit())) or (GetMouseFocus() and GetMouseFocus().GetAttribute and GetMouseFocus():GetAttribute("unit")) or (UnitExists("mouseover") and "mouseover") or nil
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if not unit then return end
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local r, g, b = GetColor(unit)
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GameTooltipTextLeft1:SetTextColor(r, g, b)
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-- status indicator
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if UnitIsAFK(unit) then
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self:AppendText((' %s'):format('|cffe7e716'..L.STATUS_AFK..'|r'))
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elseif UnitIsDND(unit) then
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self:AppendText((' %s'):format('|cffdd0000'..L.STATUS_DND..'|r'))
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end
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-- guild name
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if GetGuildInfo(unit) then
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local guildName, guildRankName, _, _ = GetGuildInfo(unit)
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GameTooltipTextLeft2:SetFormattedText('|cff3Ce13f%s|r |cff1994ff[%s]|r', guildName, guildRankName)
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end
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-- target
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if UnitExists(unit..'target') then
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local rTarget, gTarget, bTarget
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if UnitIsPlayer(unit..'target') then
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local _, englishClass = UnitClass(unit..'target')
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rTarget, gTarget, bTarget = GetClassColor(englishClass)
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else
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local reaction = UnitReaction(unit, 'player')
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if reaction then
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rTarget, gTarget, bTarget= FACTION_BAR_COLORS[reaction].r, FACTION_BAR_COLORS[reaction].g, FACTION_BAR_COLORS[reaction].b
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end
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end
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local text = ''
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if UnitName(unit..'target') == UnitName('player') then
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text = '|cffee7d01'..TARGET..':|r '..'|cffff0000> '..UNIT_YOU..' <|r'
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else
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text = '|cffee7d01'..TARGET..':|r '..UnitName(unit..'target')
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end
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self:AddLine(text, rTarget, gTarget, bTarget)
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end
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-- statusbar
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GameTooltip:AddLine(' ') -- add empty line to make room for status bar
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GameTooltipStatusBar:ClearAllPoints()
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GameTooltipStatusBar:SetPoint('LEFT', 8, 0)
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GameTooltipStatusBar:SetPoint('RIGHT', -8, 0)
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GameTooltipStatusBar:SetPoint('BOTTOM', 0, 10)
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GameTooltipStatusBar:SetHeight(8)
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GameTooltipStatusBar:SetStatusBarTexture('Interface\\ChatFrame\\ChatFrameBackground')
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GameTooltipStatusBarTexture:SetVertexColor(r, g, b)
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self:Show()
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end
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TooltipDataProcessor.AddTooltipPostCall(Enum.TooltipDataType.Unit, UpdateTooltip)
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