Add dark unit frames
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90e9f25766
commit
c9e8da8233
@ -5,6 +5,31 @@
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local f = CreateFrame('Frame')
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local f = CreateFrame('Frame')
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f:RegisterEvent('PLAYER_ENTERING_WORLD')
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f:RegisterEvent('PLAYER_ENTERING_WORLD')
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f:SetScript('OnEvent', function(self, event)
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f:SetScript('OnEvent', function(self, event)
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for i, v in pairs ({
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-- player frame
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PlayerFrame.PlayerFrameContainer.FrameTexture,
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PlayerFrame.PlayerFrameContainer.AlternatePowerFrameTexture,
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PlayerFrame.PlayerFrameContainer.VehicleFrameTexture,
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PlayerCastingBarFrame.Border,
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PetFrameTexture,
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-- target frame
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TargetFrame.TargetFrameContainer.FrameTexture,
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TargetFrameSpellBar.Border,
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TargetFrameToT.FrameTexture,
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-- focus frame
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FocusFrame.TargetFrameContainer.FrameTexture,
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FocusFrameSpellBar.Border,
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FocusFrameToT.FrameTexture,
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}) do
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v:SetVertexColor(0.1, 0.1, 0.1, 1)
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end
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TargetFrame.TargetFrameContent.TargetFrameContentMain.ReputationColor:Hide()
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FocusFrame.TargetFrameContent.TargetFrameContentMain.ReputationColor:Hide()
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for i, v in pairs ({
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for i, v in pairs ({
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-- paladin holy power
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-- paladin holy power
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PaladinPowerBarFrame.Background, -- no holy power
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PaladinPowerBarFrame.Background, -- no holy power
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